Patch 4.13 5V5 Meta Overview and Tier List
Last update: 2022/7/6
Tier lists won’t receive updates once a new patch comes for about 7-10 days.
We saw in the previous patches comps of 3 utility heroes (top laner, jungler, captain), and 2 damage dealers (mid and bot laner) which will get most of the gold being dominant. The recent balance changes didn’t change the overall meta, which is still mostly around tanks and CC.
Yeah, same meta for months now.
The purpose of a tier list is to give a general idea of the “power” of an hero, and provide a decent perspective of the meta.
However, and this what most players misunderstand about tier lists in MOBAs, depending on synergy, counters and many other factors (a “weak” hero may be a comfort pick, or, for whatever reason, be extremely hard to play against for your team. You may pick an hero just to not allow your enemy to play a powerful combination and so on) it might be a good idea to pick/ban certain heroes who are not top tier.
In draft focus on your specific situation. What did your teammates pick? Your enemies? Are you experienced with hero X? If you are not, likely you will not do well with said top tier hero.
And don’t forget to respect your enemies (you may know who your opponent in draft is if you are playing a tournament, by example)!
Banning an enemy’s comfort pick may lead your team to victory, even if said hero is not quite the best.
Hero Builds Legends
You’ll find a short introduction to builds in the roles description.
You can find complete builds in the Hero Builds article https://www.everlastingnight.org/43/patch-4-13-5v5-hero-builds/
/=one or the other
If an hero is D/E or lower tier in a certain role, he won’t be listed for that role.
If an hero is D or lower in ALL roles, he will be listed in his best role, so that the tier list contains at least once all heroes.
Fortress is a D tier Jungler and E tier Captain. He is irrelevant in all other roles. Due to this, he’ll be listed as “D” tier for jungler, but not written at all as captain.
We may decide to make exceptions for certain heroes, and list them in their worst roles too.
To stay up-to-date with the ever changing meta, the tier lists will receive updates whenever needed. So, check this page every now and then, rather than reading them only once per patch.
The latest hero released will be included after his release for glory.
Tier Lists From Others High Elo Players
Update: 2021/2/23 we will update this section once other high elo players release their own tier list.
L3oN EU Tier 10 Gold, former pro player – links broken, we will fix this soon
4.13 T10 Team composition https://media.discordapp.net/attachments/580016745377562635/691992495868870696/Skrmbillede_74.png
4.13 T10 SoloQ https://media.discordapp.net/attachments/580016745377562635/691994817911324742/Skrmbillede_75.png
4.13 Kinra Tier 10 Gold EU and OracLe Tier 10 Silver EU
4.13 Bruce Tier 10 Gold EU
4.13 EloDaddyAleph Tier 10 Gold EU
4.13 Mojo (also known as Azure) Tier 10 Gold EU
4.13 Kiva Tier 10 Silver EU
4.13 theEndEU Tier 10 Silver EU
Oldskool 10 Tier 10 Gold NA, former pro player, World Champion
Of course, they use their own metric and ranking system, so you can’t compare their S/A/B tier to ours. There might even be disagreement on a certain hero (ranked very low in a tier list, and very high in another).
Without API, and, more important (as API would still not show the meta at the highest level of play), an e-sport scene, it’ll be always be hard to rank heroes.
Tier List Authors
FlufyWolfZieke (T10 Silver), Gumpyy (T10 Gold), mizu (T10 Gold), Naiu (T10 Silver), Nekreirypt (T10 Silver), vsai12 (T10 Silver)
All players listed are from North America server.
The enemy bot laner and jungler will constantly put you under pressure in a 1v2 situation, alongside this, they have the Weapon Power buff, while none of the buffs is near you. Due to this you can’t farm properly, so avoid playing late game heroes here.
For this reason, usually utility builds are recommended due to their overall lower price and high defensive stats.
Tanky heroes and/or heroes with great escape tools (to survive ganks) like assassins are usually recommended for this lane.
Your main job is to survive and do not let your turret go down easily while your teammates try to win the other lanes. Do not fed! And protect the turret as long as possible. Just remember: if you die, turret will go down right after anyway in most situations. If you have to, give it up. Better to lose a turret than to lose a turret AND die on top of it. You’re only making things worse.
If your mid laner rotates, let him take the farm if you’re going for a tanky top laner. To rotate there and help you he missed some cs in his lane, and usually mid needs the golds more than you do, as buy damage is much more expensive than utility/defensive items.
In teamfights you’re usually the frontliner, body block for your carries!
Usually top laners starts by taking the near treant, then move to the lane.
Starting items would consist of either stormguard banner or book of eulogies and light armor (depending on how secure you feel you can last hit the barrier treant next to your lane and if you enjoy early invades into enemy jungle). Since you are generally 1v2 in top lane against an enemy WP bot laner and a jungler, it helps to grab either Pulseweave (lane clear item as well as a tiny bit of damage) or Metal Jacket/Atlas Pauldron (reduces damage taken from a bot laner severely) as your first T3 item in top lane. Standard top lane utility builds will revolve around some sort of Pulseweave, Metal Jacket/Atlas Pauldron, War Treads/Halcyon Chargers, Crucible, and two more items of your selection.
A+ TIER TOP LANE
San Feng Utility
A TIER TOP LANE
B+ TIER TOP LANE
Baptiste Utility (often with a Clockwork)
Tony Utility (often with a Spellsword)
B TIER TOP LANE
C TIER TOP LANE
Mid laner play 2v2 with the captain against the enemy mid laner and captain.
Usually a late game hero. Since the Crystal Orb is near, this lane plays a CP hero. Your main goal is essentially to get fed (and do not allow the enemy mid laner to get fed). You have 1 more siege minion per wave compared to the other lanes. Your ability to get gold for yourself, and also your captain (which takes ambient gold from mid lane mostly) will be critical for the team.
Due to the river boosts, you can quickly rotate to the top or bot lane. Consider that you will lose in cs by doing so, it might not worth it if you can’t get kills. However, you might take top lane’s farm to compensate.
Blackclaw only appears in this lane.
For all these reasons, mid lane is usually the most important of the 3 lanes, and arguably the most important role.
Usually, you’ll start from the Crystal Guardian and the two bears, to then move to the mid lane. Remember to get the Crystal Guardian and the two bears through the game. If your jungler buys damage, be sure to only take 1 bear to hit level 2 on the first rotation, then leave the bears to your jungler.
You can read a more detailed guide to the mid lane here
Starting items usually consist of two crystal bits (the book is eulogies is not necessary as jungler should let you obtain the blue buff that is next to your lane and that also grants lifesteal). After backing for the first time (usually after clearing out your waves or winning the trades in mid lane), most mid laners usually build halcyon chargers first in order to position better than the enemy mid laner. There are times where you can opt to build your first T3 damage item (so a heavy prism and eclipse prism when you back for the first time) but people typically opt for boots and energy battery as it allows them to dodge enemy mid laner CC (which does considerably more damage early game than auto attacks from enemy mid laners) and continue to use their abilities without worrying too much about energy. Remember that as a mid laner, your job is to provide the team with CC as a backline presence and they are very reliant on stuns/slows in your kit/build in order to catch an enemy out of position. This is why items such as Spellfire (deals mortal wounds) or Frostburn (slows enemies with your abilities) are so great and usually appreciated on mid laners.
A+ TIER MID LANE
A TIER MID LANE
B TIER MID LANE
C TIER MID LANE
Captain buys utility item and they don’t buy damage. His job is to help the mid laner and eventually rotate to help top/bot. But mostly, you’ll stay in the mid lane since there is 1 more siege minion per wave (you gain more ambient gold here) and due to the river it’s faster to reach the other lanes starting from mid.
Depending on the situations there are many things you could do: body block, help your mid laner to push the wave, or trade damage with the enemies to stop them from csing or potentially even get a kill (try to let your mid laner last hitting, so that he gains the most golds from the kill).
You also need to protect the mid laner from ganks, and help farming the Crystal Treant and two bears early game, as usually mid laners can’t tank well.
Starting items typically consist of a stormguard banner or 2 oak hearts. Having the banner would enable you to help your mid laner clear blue buff faster and get to mid lane without losing a single minion in the process as well as potentially stealing the enemy team’s blue buff (if they did not decide to start with a banner). On the other hand, having 2 oak hearts gives you a head start towards building that first T3 item: a crucible. As stated above, your role is considered to be a “protector” of your mid laner so if you do your job accordingly, you will be able to obtain enough ambient gold in order to build your items. The typical core of support items in order for 5v5 ranked is: Crucible, Fountain of Renewal, and War Treads. While the other 3 items are up to you, they should 100% always be support items and not damage items in order to either increase your survivability as a tank or be a team wide support. Atlas Pauldron is recommended if the enemy bot laner is getting hyperfed and if the enemy mid laner has obtained a clear edge over yours, a celestial shroud might be a good idea as well.
S TIER CAPTAIN
A+ TIER CAPTAIN
A TIER CAPTAIN
San Feng Utility
B TIER CAPTAIN
C TIER CAPTAIN
D TIER CAPTAIN
As the jungle offers less gold than the lanes, utility junglers are recommended over ones that need to buy damage (damage is more expensive than utility). However, assassins and warriors may show up rarely.
Sometimes you”ll go mid to gank or protect turret and more rarely to the top lane (usually, mid and the captain will rotate to the top lane), however, you’ll mostly focus on help the bot lane. Consider give the jungle camps to your bot laner (and help him farming), especially from mid-game onward, to fed him. This is called “hyperfeeding”.
Depending on the situation, help the bottom laner to clear waves fast, push (or consider, freeze to negate gold and EXP to the enemy top laner, then push once you amassed 2-3 waves) and apply pressure. If possible kill the enemy’s top laner, otherwise you can just try to take turret tanking his damage or while he clears the waves you pushed to his turret.
Utility junglers can farm the jungle or give it to their bot laner, as stated above. Either way, usually your bot laner will take the treant, and, from 5-6 min into the game onward, the WP buff.
Damage junglers (wp, cp): they will usually roam around the map, trying to gain kills. They’ll clear the Goldoak, Weapon Guardian and the two bears (1 bear or none first rotation, as the mid laner needs at least 1 bear to hit level 2)
Starting items almost always (99.5% of the time) consists of a stormguard banner. As the only item that actually means anything in the jungle, if you’re not getting this first, you’re throwing the game already. If you are going the hyperfeed bot laner route, the only items you would really need is a full utility build (involving some form of pulseweave, crucible, fountain or renewal, or war treads). Only go Stormcrown if you do not believe your bot laner is a tip top laner and needs assistance in the form of damage. If you are going the damage route, you need to fully rotate for your bears, your gold oak, your red buff, and proceed to gank every lane (otherwise it doesn’t make sense of building damage). Your build will be wholly dependent on your jungler of choice at that point.
A+ TIER JUNGLE
A TIER JUNGLE
Baptiste Utility (often with a Clockwork)
Tony Utility (often with a Spellsword)
B+ TIER JUNGLE
San Feng Utility
B TIER JUNGLE
C TIER JUNGLE
The late game weapon carry, since the weapon power buff is near. Pressure the enemy top laner and take his turret with the help of the jungler. Depending on the comp, you might farm the jungle camp with the help of your jungler (hypercarry strategy, where you take the jungler farm for yourself if the team agree), otherwise you’ll start at the healing treant then you’ll move to your lane. From mid game onward you should also take the Weapon Guardian. Similarly to the mid laner, you’ll be one of the most important damage dealers of your team late game, so be sure to get fed.
Starting items if you are getting hyperfed by jungler are 2 weapon blades, if not, then 1 weapon blade and 1 book of eulogies. The reason behind the 2 weapon blades is that you will be camped by your jungler and shouldn’t be too worried about taking damage from enemy top laner if your jungler is doing the right things and you aren’t out of position. Otherwise, a book of eulogies will allow you to sustain in lane by yourself as most ADCs are weak early game. Depending on what bot laner you’re playing, you could opt for an attack speed build or more prevalent in today’s game, a crit build. Attack speed build often consists of SB, PS, BS, and BP while a crit build often consists of SB, BS, TM and TM. Notice that BS is present in both builds as it is generally considered a better pierce item than Tension Bow in the current meta. Remember to infuse early as a bot laner and gank after taking down the first turret (usually red infusion after 2 T3 items gives you a significant power spike).
A TIER BOTTOM LANE
B TIER BOTTOM LANE
C TIER BOTTOM LANE
D TIER BOTTOM LANE